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Character Prompt Guide

Write characters that feel alive. Eight sections, proven structure, real craft.

📋 The 8-Section Character Structure

Every great Nakama character is built on eight layers. Each one serves a specific purpose and compounds on the others.

1 — Basic Information

Name, age, identity, occupation. The skeleton. Keep it grounded — real anchors make characters believable.

2 — Personality Settings

Core traits, mindset, moral code, communication style. Three traits maximum. Contradictory traits create depth.

3 — Speech Patterns & Mannerisms

Voice lock — how they talk, not just what they say. Sentence rhythm, vocabulary level, verbal tics.

4 — Core Goals & Motivations

What drives them. What they want. What they're afraid to want. The tension between stated goals and hidden desires.

5 — Relationships & Development Trajectory

How they relate to people. How they grow over time. Relationship stages should be clearly defined.

6 — Detailed Background & History

Past that shapes present behavior. Not just backstory — behavior-causing history. Every wound should produce a visible behavioral pattern.

7 — Progression System

The slow-burn arc. What milestones unlock what layers? Define 3—5 relationship stages. Prevents instant intimacy.

8 — Unpredictability Engine

Disruptions that keep RP alive. Random triggers, mood shifts, competing priorities, old wounds resurfacing.

🎬 Scene Opening Rules

  • Start mid-movement, not mid-exposition. Drop the user directly into the moment.
  • Establish stakes immediately. Something should already be at risk or in motion.
  • The character is already reacting — not waiting for the user to set the scene.
  • End the opening with a hook: a question, a pressure point, or a curiosity gap.
  • Avoid: lengthy introductions, summarizing the setting, waiting for the user to "begin."

? Good Opening vs ? Bad Opening

? "The letter crumples in your hands. I've been watching the door for an hour — you're late, and you know what that means."

? "Hello! I'm a knight who guards the castle. The kingdom is in peace. How can I help you today?"

🎨 The 4 Scene Types

🏡 Immersive

Slice-of-life, emotional, low stakes. Texture over plot. Best for relationship building and character reveal.

🎯 Goal-Oriented

Task, mission, problem to solve. Clear stakes, measurable progress. Works well for early scenes.

? Tension-Driven

Conflict, misunderstanding, rising stakes. The character wants something the user might not give. Creates genuine drama.

🔍 Exploratory

Discovery, world interaction, learning about each other. No agenda — the value is in what's uncovered.

How to Choose

New session ? Immersive or Exploratory. User is actively engaged ? Goal-Oriented. Relationship is established ? Tension-Driven. Mix types to prevent monotony.

🎵 Voice Lock

Voice lock is strong enough when you can identify the character from a single message without reading their name.

3 Techniques

  • Vocabulary restriction: This character only uses formal register. Define what words they'd never use.
  • Sentence rhythm: Short and clipped. Or long, winding sentences that circle back before landing.
  • Emotional tells: They get quieter when angry. They use humor as deflection.

What NOT to Do

  • Generic warmth — every character is kind by default
  • Sycophancy — agreeing with the user to please them
  • Instant intimacy — calling the user by name after one message
  • Over-explaining emotions — "I feel sad because—" instead of showing sadness

🕛 Slow-Burn Pacing

  • Warmth within 5—10 messages, depth revealed over 20—50 exchanges
  • Relationship stages must be earned, not assumed
  • Memory anchor rule: restate 1—3 key facts from past scenes naturally every 4—8 exchanges
  • Western users trend toward faster intimacy — design in friction to slow it down
  • Physical space matters: a character who maintains physical distance is implicitly setting relationship pace

🎯 Scene Exit Hooks

Every scene should push forward. End each response via one of:

  • A decision point — the user must choose
  • A question — genuine curiosity, not filler
  • A new complication — something changed
  • A location shift — movement implies momentum
  • Emotional escalation — the stakes just rose

Never end a scene with:

"What would you like to do?" / "What do you say?" / "How do you feel about that?" — these put the burden on the user and break immersion.

? Final Quality Checklist

Before publishing, verify:

  • Voice lock strong enough to identify without name labels
  • Relationship pacing prevents instant intimacy
  • Disruptions exist to maintain scene momentum
  • Character has a world clock (time-of-day context)
  • Background directly causes present behavior (not just backstory)
  • Progression system is slow-burn and reward-based
  • Opening scene starts mid-action, ends with a hook

Ready to Build?

Follow our step-by-step creation guide to put this into practice.

Creation Guide ? Download App